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Destuctoid: Play with yourself in Blades of Time

If you dig straight fantasy, fast combat and amusing gameplay features, then you should keep an eye on Blades on Time … 


IGN.com: Keeping it real in unfriendly skies

Even at this stage it feels like the Forza of flight; a love-letter to antique aircraft that doesn't want you to stop playing it … 


Jeuxvideo: Blades of Time preview

www.jeuxvideo.fr — Blades of Time preview (French)


Gamezone: Blades of Time

http://www.gamezone.de — Blades of Time preview (German)


EGM Now: Blades of Time: If I Could Save Time in a Bottle

When Russia’s Gaijin Entertainment made «Oniblade» in 2007 — or «X-Blades» as it was known when it came out in the U.S. and Europe two years later — they attempted to make a Japanese-style hack & slash action game (and, many critics would argue, failed miserably).


Xbox magazine: Blades of Time preview

As the Back to the Future films tell us, time travel has rules. You’re not supposed to let your past self see you, nor should you change the past. Fortunately for Blades of Time protagonist Ayumi, those rules don’t seem to apply in her universe.


Games Radar: Blades of time preview

Badass hot chicks beating the crap out of monsters, flipping around in skimpy outfits and speaking with thick English accents might sell a few games, but unless a title can provide a real reason for gamer to pick it up, it could be bound for failure.


Inside Gaming Daily: Blades of time: Hands on!

I really want people to pay attention to this game, so I’ll get right to the heart of why you should care about it. Despite seeming like a vanilla hack n’ slash, Blades of Time has two really cool features … 


EGM Now: Birds of Steel: Tails of ordinary madness

When «Forza Motorsport 4» came out last October, it took a unique approach to driving games by being both a realistic racing sim and an arcade-esque driving game. Now the World War II aerial dogfighting game «Birds of Steel» — which is slated to be released on the 360 and PS3 in March — is similarly attempting to have it both ways.


Inside Gaming Daily: Birds of Steel: Hands On

Despite taking place in World War II and having a title styled as ____ of ____, Birds of Steel has one powerful and unique boast; when it calls itself «realistic» it actually means it. This is — or can be, depending on how you configure it — a simulation in the strictest sense of the term. I’m talking your plane will handle differently as you consume through your fuel. This is the sort of game that doesn’t use an arbitrary number of hit points to represent your plane’s health. Each bullet is modeled in its placement and damage to the plane. You can get shot in the fuselage all day, but one bullet through the cockpit and you’re out.


Gamesradar: Birds of Steel preview

Looking for another chance to be World War II fighter pilot during the campaign in the Pacific? Flight sim enthusiasts and history buffs will want to check out Birds of Steel, an air combat sim that puts players in the cockpits of fighter pilots flying actual missions during WWII. Flight sims may be a dime a dozen these days, but Gaijin Entertainment is attempting to add to the genre to make an even more engaging experience than other simulators.


Gamasutra: Star Conflict Approaches Sector «Beta»

Gaijin Entertainment is announcing the approach of the Star Conflict closed beta test. Those interested in taking part to play and beta test this upcoming MMO space action game can sign up now, with the closed beta scheduled to start in the near future. Star Conflict will release on PC later this year. Developed by Star Gem Inc., Star Conflict will feature exciting, adrenaline-packed gameplay sure to satisfy fans of true space simulators as well as players of 3D action shooters.


MMORPG Italia: World of Planes. Kirill Yudintsev Interview

We sat down with Chief Creative Officer of Gaijin Entertainment, Kirill Yudintsev, to discuss about War of Planes, the new upcoming flying and flight MMO, and about the strange competition with another similar title … 


MMORPG Italia: Star Conflict. Nikolai Seleznev Interview

Do you like PvP Sci-Fi MMOs? Well, in a short time you will be able to try the new Star Gem Inc. product (Gaijin Entertainment will be the publisher), Star Conflict. We sat down with the Product Director of the game, mister Nikolai Seleznev, to know more about it.


Goha.ru: Interview with Producer at Igromir-2011

№1 MMO specialized gaming e-magazine in Russia — GOHA.ru is interviewing Alexei Peshehonov — Producer of Star Conflict MMO Space Action game during IGROMIR-2011. Only exciting details on setting, gameplay, customization and RPG elements in Star Conflict at first-hand!


Gamasutra.com: Gaijin Entertainment Launches Website for World of Planes MMO

Visit www.worldofplanesgame.com for game news to request access to the closed beta coming in September. June 17 — Award winning Gaijin Entertainment is announcing the launch of the official World of Planes website at www.worldofplanesgame.com. This MMO flying simulation game, based on World War II history, coming to PC and MAC.


Develop-online.net: Gaijin Entertainment announces new MMO – World of Planes.

World of Planes is a brand new, massive online game focused on flight simulation in the World War II era. «We kept this in secret for very long, and now we can finally reveal World of Planes! We have been working on it since 2009, and our experience with „IL-2 Sturmovik:Birds of Prey“, „Wings of Prey“ and „Apache: Air Assault“ helps us to make really global online simulation game. All our experience and all our resources were involved in this new game. I’m sure that this game will take a worthy place in the hearts of gamers." — says Kirill Yudintsev, Chief Creative Officer of Gaijin Entertainment.


Purga Network: Flight of Fancy — Interview (Russian)

Purga Network: Flight of Fancy — Interview (Russian)


Play Ground: Flight of Fancy — interview (Russian)

Play Ground: Flight of Fancy — interview (Russian)


Rebell.at: Flight of Fancy — Preview (german)

 …  Klingt wirklich cool was die Jungs aus Russland da in der Mache haben. Ich habe mich schon immer gefragt warum die mit dem Eye Toy salonfahig gewordene Technik der Bewegungs-Steuerung nicht massiver genutzt wird, und nur in kurzweiligen Simpel-Spielchen zum Tragen kommen. Gaijin konnte mit Flight of Fancy einen gro?en Schritt fur das Genre machen. Hoffentlich findet sich in unseren Gefielden ein Publisher, der sich dem ganzen Projekt mit dem notigen Aufwand annehmen kann. Potential: Sehr gut  …  Rebell.at: Flight of Fancy — Preview (german)


Gamer's Hell: Flight of Fancy — interview

- Before we get started can you please introduce yourself and what you do? — My name is Kirill Yudintsev. I am the creative director, and main founder of most game projects of Gaijin Entertainment. — Where did you get the idea for this kind of game? — The idea of the game belongs to me. Once I have reflected and decided — why not make a game where the player could feel like has is in dream?! In a fantasy world of good and evil. It was necessary to invent a must original game that differed from others' games. And we have decided to make a flight simulator of a Dragon, and base the control on web-cam.  …  Gamer's Hell: Flight of Fancy — interview


Tiscali Games: Flight of Fancy — first view (Czech)

Tiscali Games: Flight of Fancy — first view (Czech)


GameGuru: Flight of Fancy — interview (Russian)

GameGuru: Flight of Fancy — interview (Russian)


Absolute Games: Flight of Fancy — interview (Russian)

Absolute Games: Flight of Fancy — interview (Russian)


IgroGrad.com.ua: Flight of Fancy — preview (Russian)

IgroGrad.com.ua: Flight of Fancy — preview (Russian)


3DGamer.ru: Flight of Fancy — interview (Russian)

3DGamer.ru: Flight of Fancy — interview (Russian)


GBase.ch: Flight of Fancy

Yep, it will be a simulator of flight of a dragon, but with some I shall add an arcade. We try to transfer a maximum of sensations from the present flight, to give the player to feel, that it can fly, as in dream! Playing for the winged pangolin you should fly by many grounds, carrying out set of tasks …  GBase.ch: Flight of Fancy interview


GameLand.ru: Flight of Fancy — preview (Russian)

GameLand.ru: Flight of Fancy — preview (Russian)


Planet3DGames.de: Flight of Fancy — interview (German)

Planet3DGames.de: Flight of Fancy — interview (german)


Game24.ru: Flight of Fancy — interview (Russian)

Game24.ru: Flight of Fancy — interview (Russian)


Game24.ru: Flight of Fancy — preview (Russian)

Game24.ru: Flight of Fancy — preview (Russian)


Home PC Magazine: Flight of Fancy — interview (Russian)

Home PC Magazine: Flight of Fancy — interview (Russian)


Forbes.com: news

Through state-of-the-art integration of set-top box technology and a wireless gyro mouse, consumers can stand in front of their televisions and execute a full golf swing to hit a virtual ball on a simulated golf course. The simulator shows the distance and direction of the shot …  Forbes.com: news


GameSpot: PC periph evolves EyeToy promise

 …  Russian developer Gaijin Entertainment has provided the answer to that question with its in-development title Flight of Fancy. Displayed at this year's E3 (in the depths of Kentia Hall), the PC game lets the player control a dragon's flight by flapping his arms in front of a motion-tracking camera. A ghost image of the player's arms is shown on the screen, and it's fascinating to see how accurately the dragon follows your movements. Raising your arms makes the dragon climb, and dropping them to your sides sends the dragon into a dive. Speed is controlled by flapping faster or slower, and turns are accomplished by tilting your arms and body, sending the dragon into a banked turn.  …  GameSpot: PC periph evolves EyeToy promise


Game World Navigator: Russian GDC

The «Game World Navigator» shared impressions about the Russian GDC conference. Read the article